Sunday, 30 January 2011


Went to the Global Game Jam this year, which basically is a worldwide 48 hour game making marathon! Needless to say I didn't sleep much, but it was nice to get completely consumed in a project over 2 days and the hard work was pretty fulfilling.

The theme of the year was "Extinction" me and my team (Adam and Tom Vian) went down the route of a giant deity taking out it's revenge on a very stylised planet Earth by flicking cosmic objects at it.

Most of the work I did was things such as colour planning, backgrounds and the deity pretty much, I even got to sneak in some animation! Adam handled all the lifeforms and objects on the main planet (which came out beautifully):

Tom only slept 4 hours to get all the programming done!? It all payed off though

Even though Game Jam has finished, we still need to fine tune the game a little bit more. Well done to all the people who made games this year

(thats me... in the middle..)

Thursday, 6 January 2011


Righteo, so my new website is up and running! Since the last website I had kept messing up, I decided to completely renew it. Still need to add bits here and there, but thought i'd get the site up soon as possible. phew phew phew

EDIT: the site was a little buggy on firefox, but should be sorted now! (tears of joy)

Sunday, 2 January 2011

Been doing some background work for an upcoming iphone game, Detective Grimoire by Armor Games. A lot of the work has been going into planning compositions, style and colour. I've been trying to keep every background interesting and unique to each other to makesure that the player would stay visually intrigued. Thought i'd share some of the design and study pages that have appeared over the last few months.

You can see and find out more HERE